EA's Henry Hatsworth Hands-On, Appears Awesome

Aug. 18 7:10 PM by Alicia Ashby

My first thought when I first covered Henry Hatsworth and the Puzzling Adventure was "EA wants their own Layton?", but it appears I may have utterly shortchanged this game. MTV Multiplayer's Patrick Klepek, who is none-too-easily impressed, has done a post of hands-on gameplay impressions that rave on about Hatsworth's greatness. It has my attention now, especially after reading Klepek's early descriptions of the gameplay:

Henry Hatswoth is a little overwhelming at first, but it only takes a few minutes before youre flipping through the two screens like a pro. For one, the platforming action comes to a complete standstill when youre dealing with the puzzle pieces. ... The same liberties arent granted the other way around. The puzzle screen continues to move up as you progress in the platforming up top.

When you slay an enemy, his essence becomes an ugly block on the puzzle board. As the puzzle marches forward, you need to clear the enemies from the grid or risk having their essence re-appear on the platforming side.

Comments

Now this is exactly what I was talking about before. This is why I'm looking forward to it.

 

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