Skate It to Support the Balance Board

Jul. 4 7:22 PM by Alicia Ashby

Skate It is sort of the Wii and DS's own little version of 2007's Skate, except for how they're completely different skating games with unrelated control schemes. Well, I'm sure presenting Skate It as a spin-off made sense to some EA exec, and it looks like it'll be a decent game.

An interesting new wrinkle in Skate It's controls: it's going to support the Balance Board. Here's the good word from the cool guys at the Balance Board Blog:

EA has split the Balance Board into six different zones, each which perform different tricks, from ollies and nollies to kickflip and heel flips. Pressing left or right on the Wii Remote's D-Pad adds further variety, by changing the trick that is performed when players step on different sections of the Balance Board.

Using different zones of the Balance Board for input is clever, but it may also be really easy to accidentally do the wrong move if the controls are overly sensitive. Check out the image cribbed from the gents with the watermark to see the six Skate It zones of the Balance Board.

Comments

Hmmm.... the balance board control could end up to be a big success or a huge failure... we'll just have to wait and see!

 

You know, there's historically been plenty of shitstorm about handheld controllers being "too big" or "too small" depending on the size of the individual person's hand. I wonder if the Balance Board will kick up similar shitstorm based its usability depending on the size of a person's feet?

 

It might not be as bad because I imagine the input will be more based on where you're shifting your weight rather than where your foot is actually making contact. (The four weight sensors of the Balance Board are in the four corners.) I just wonder how intuitive it'll be, since I'm not familiar with skateboard tricks...

 

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