Oh, sure, we've got the Wii Zapper now, which lets you encase your controllers in plastic while actively reducing your in-game performance. But you know what I'd like even more? Something plastic that made my Wii remote look more like, I don't know... a shark?
Wait, you say it's already out there?
Awesome! My one complaint with Umbrella Chronicles when I played it was that I never had the feeling I was launching explosive projectiles at zombies from a shark's mouth. Now I can!
Okay, so... I've been thinking, holding on to my Wii remote with my hands is just too much effort. And that wrist strap? Clearly for the overweight and indiscriminately promiscuous. I want to, say, wear a glove that attaches my Wii remote right to the palm of my hand, so I only have to wrap my fingers around it loosely.
Oh, snap, that's out too?
What's interesting about this latest Game|Life feature is that it neatly sums up all of the major complaints about Nintendo (and, more specifically, the Wii) right now. It's unusual to see them summed up so, shall we say, intelligently. Two of these are from individual editors' lists, and the third... well, you'll see. Just check behind the cut.
So, a Kikizo interview with Insomniac Games's Ryan Schneider was doing the rounds a few months back, just before the release of Ratchet & Clank Future: Tools of Destruction. Here's the relevant excerpt:
Kikizo: You've said that some inspiration is taken from games and movies, but have you found influences of Ratchet in other games?
Ryan Schneider: Yeah, I think that it's flattering... well OK, first of all, there was a PlayStation 2 game which I won't name, that was more or less a direct rip-off of Ratchet and Clank. There's evidence all around us I think, of certain games that have borrowed from Ratchet and Clank. One that we're even extremely flattered by is Super Mario Galaxy, with their spherical worlds; we did spherical worlds in Going Commando, and Up Your Arsenal. It would be amazing to think that Miyamoto-san thought that was so cool that he wanted to incorporate it into Mario Galaxy. Granted, he's doing it in a different way, but it's still a spherical world, so it's flattering to see those sorts of things.
Well, the guys at Official Nintendo Magazine UK decided to bring this up when interviewing Shigeru Miyamoto for an upcoming feature...
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